incbin and font in 1.06

BlitzMax Forums/BlitzMax Beginners Area/incbin and font in 1.06

Also remember, slashes dont make a difference if the font is contained in the root directory of the app. I've used just plain old:

Incbin "hoog0553.ttf"
Graphics gcontinentwidth,gheight',0


Global hoog=LoadImageFont("incbin::hoog0553.ttf",8)
SetImageFont hoog


per Skidracer's reply, with no luck either. As far as cross platform compatibility, all my apps compile on my Mac and my PC without incident, so I dont think it's being picky about my slashes.