questions about level design

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>>If you can avoid it, never use maplet, it makes the dirtiest, worst meshes I have ever seen.<<

Mmm, not sure what you mean, but there are many ways to clean out and low down the final polycount of an edited maplet map.

Eg: after you have done many intersections with columns and all, try to re-pass the roof with a "filled" cube, ta-da you have reducted polycount and optimized the mesh quite a lot, didn't you ? ;)