JV-ODE Physics Thread 2

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Thread 2

Do not use translate mass. Use the geometry transform functions. They Work awesome!.

You encapsulate a box that is positioned at (0,+X,0), so the geometry is at 0,0,0, (with mass at 0,0,0) but with the encapsulation is collides with the geometry at 0,+x,0.

It is the best way!