Yep Bob3D, plot was the term. So there you go Alberto, it seems that blitz3D can't (yet) handle that amount of data.. too bad to be condemned to linear interpolation (as Bob said, it won't be the same; damn robots, thx God i'm still on tv stuff :D ).
I guess you can still compile some .md2 files to keep as original, but then you better check out what you would exchange because of the file format.
So in conclusion (given new facts presented by Bob3d), for game development using Blitz, fcurves wouldn't make that fine control difference for your non rendered stuff (sprites or cut scenes). Though fcurves still can be used to shift position of bones (for some succesive breaking of joints).
Damn robots again...
I guess you can still compile some .md2 files to keep as original, but then you better check out what you would exchange because of the file format.
So in conclusion (given new facts presented by Bob3d), for game development using Blitz, fcurves wouldn't make that fine control difference for your non rendered stuff (sprites or cut scenes). Though fcurves still can be used to shift position of bones (for some succesive breaking of joints).
Damn robots again...