BTW that 2048x2048 lightmap was for an entire terrain. Normaly I'd try and keep those 1024x1024. I also try and reduce them down to 8 bit, (even though they get converted back to 32bit internaly) to save download size, 300 - 500k each for the 2048x2048 as opposed to 11+mb!!! before compression.
I really wish that mark would add support for DDS compressed textures. That would go a long way towards improving the overall detail in the majority of blitz games.
I guess he must have a reason, but it is a strange ommission, particularly with a free photoshop plugin from nvidia, for photoshop (paint shop pro compatible) and the natve XP image browser and thumbnailer view. Not to mention 3D apps like 3dsmax.
I really wish that mark would add support for DDS compressed textures. That would go a long way towards improving the overall detail in the majority of blitz games.
I guess he must have a reason, but it is a strange ommission, particularly with a free photoshop plugin from nvidia, for photoshop (paint shop pro compatible) and the natve XP image browser and thumbnailer view. Not to mention 3D apps like 3dsmax.