BAIT Community Project (thread 2)

Miscellaneous Forums/Blitz Showcase/BAIT Community Project (thread 2)

Well, I've done some more work on the engine code. Namely, adding the general.bb and gamestate.bb files.

The addition of the gamestate functions now gives the game an introduction and a (need yet to be programmed) ending stats table.

I also modeled a (very sad) generic bot for testing purposes. The code now loads this generic bot if one is not present in the players 'bot' directory.

I have put together a .zip file so that you all can see what the last few weeks of work have produced so far. Currently, it just performs the loading functions, showcases the bots, and then starts the (uneventful) competition.


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You may notice that some of the files are using TEXT commands. This works (for the time being), but it is crude for 3D graphics (not consistent on different resolutions) and can cause major performance issues on some video cards.

We need to come up with a system for displaying text/messages. I'll admit that I'm not totally familiar with some of the methodologies of displaying text within a 3D game (do they use aprites?; textured quads?; bitmap fonts drawn onto those entities?; ??). You'll notice that for the bots banners I used some sprites and TEXTed their names onto them, which works, but isn't pretty.

I'm open for suggestions on how to handle displaying text/messages within BAIT...(although this can probably be put on hold for a while, like after we get a running prototype going).