Delta Timing?

Blitz3D Forums/Blitz3D Programming/Delta Timing?

Well, in delta timing, you move entities based on the time passed. So, say you would move MESH_A one unit every second. So, when the next loop comes along, you work out the time passed since you last moved it, and move it a certain distance.

For example:

1 unit per second

Time since last time it was moved: 0.1 seconds

So, you would move the mesh 0.1 units for that frame

Next frame comes along,

Time since last time it was moved: 2 seconds (Extreme example)

Move the mesh 2 units for that frame....

etc etc

Hope that helps. Btw, that's my understanding of delta timing. Their may be more to it than that :o)