Well, in delta timing, you move entities based on the time passed. So, say you would move MESH_A one unit every second. So, when the next loop comes along, you work out the time passed since you last moved it, and move it a certain distance.
For example:
1 unit per second
Time since last time it was moved: 0.1 seconds
So, you would move the mesh 0.1 units for that frame
Next frame comes along,
Time since last time it was moved: 2 seconds (Extreme example)
Move the mesh 2 units for that frame....
etc etc
Hope that helps. Btw, that's my understanding of delta timing. Their may be more to it than that :o)
For example:
1 unit per second
Time since last time it was moved: 0.1 seconds
So, you would move the mesh 0.1 units for that frame
Next frame comes along,
Time since last time it was moved: 2 seconds (Extreme example)
Move the mesh 2 units for that frame....
etc etc
Hope that helps. Btw, that's my understanding of delta timing. Their may be more to it than that :o)