Use EntityOrder for making the sprite appear in front of everything. eg. EntityOrder mysprite,-9999
Thanks, that is to force drawing layer but the sprite position is my issue.
When we move or rotate the camera, we need to also move and scale our sprite so that its perfectlly in front of our view. The distance from camera must always consistant. How do I archieve that.
Btw, really good stuff there.. I will look into the above code letter..