Thanks guys..
sswift, you make my glow code really glow. I try and got this. I don't know how its happen but its work.
..but I still don't have any idea on how to put a sprite just in front of viewport perfectlly.
sswift, you make my glow code really glow. I try and got this. I don't know how its happen but its work.
; CreateCamera Example ; -------------------- Graphics3D 640,480,16,2 SetBuffer BackBuffer() ; Create camera Global camera=CreateCamera() MoveEntity camera,3,3,0 RotateEntity camera,30,30,0 light=CreateLight() Global cube=CreateCube() PositionEntity cube,0,0,5 ;glow setup Global sizex=160 Global sizey=120 Global glowtexture=CreateTexture (384,384,256) Global sp=CreateSprite(camera) MoveEntity sp,-.25,-.05,1.2 EntityAlpha sp,.9 ScaleTexture glowtexture,GraphicsWidth()/sizex,GraphicsHeight()/sizey EntityTexture sp,glowtexture While Not KeyDown( 1 ) CameraViewport camera,0,0,sizex,sizey RenderWorld CopyRect 0,0,sizex,sizey,0,0,BackBuffer(),TextureBuffer(glowtexture) CameraViewport camera,0,0,GraphicsWidth(),GraphicsHeight() RenderWorld Flip Wend End
..but I still don't have any idea on how to put a sprite just in front of viewport perfectlly.