Yes - Because you forgot SetBuffer Backbuffer() after you used it with TextureBuffer()
And I do not know what you use as Computer - but that is so damn fast here on my old set, that after I even touch the keyboard the sphere is lightyears away ;-)
[Edited] I see what's wrong and why its so fast...
It should not be y=y+1 : better is y=1 since you use Moveentity
You programmed an enormous acceleration into it. After 1/10 second keydown it made 12 units/sec here.
And I do not know what you use as Computer - but that is so damn fast here on my old set, that after I even touch the keyboard the sphere is lightyears away ;-)
[Edited] I see what's wrong and why its so fast...
It should not be y=y+1 : better is y=1 since you use Moveentity
You programmed an enormous acceleration into it. After 1/10 second keydown it made 12 units/sec here.