I had this in my archives:
Graphics3D 800,600,16,2 SetBuffer BackBuffer() camera=CreateCamera() MoveEntity camera,0,0,-30 planet=CreateSphere() glow=CreateSprite() ScaleSprite glow,2,2 ; cange the scale for more or less glow light=CreateLight(2) MoveEntity light,100,100,-100 tex=CreateTexture(64,64,48+2+512) SetBuffer TextureBuffer(tex) For i=1 To 64 Color i*3,i*3,i*4 Oval i/2,i/2,64-i,64-i,1 Next EntityTexture glow,tex EntityBlend glow,3 While Not KeyHit(1) PositionEntity glow,EntityX(planet),EntityY(planet),EntityZ(planet) PointEntity glow,camera MoveEntity glow,0,0,-.5 If KeyDown(200) = True Then ; UP ARROW y = y + 1 MoveEntity planet,0,y,0 EndIf If KeyDown(208) = True Then ; DOWN ARROW y = y - 1 MoveEntity planet,0,y,0 EndIf If y > 12 Then y = 12 If y < -12 Then y = -12 UpdateWorld RenderWorld Color 255,255,255 Text 0,0,"PLANET X: "+EntityX(planet) Text 20,20,"PLANET Y: "+EntityY(planet) Flip Wend EndAnyone know why the text refuses to print???