@KuRiX - I see what you mean - but I did never expect someone would use Graphics3D twice in a program just to delete Images... that's weird - especially if you consider its quite certain that this is only a sideeffect. The memory is not really freed - or is it?
I use whenever I load more than 2 or 3 images a list of types to store the handles (and sizes if needed) and run through the list to free them.
I use whenever I load more than 2 or 3 images a list of types to store the handles (and sizes if needed) and run through the list to free them.