Price Question: Where is the error ?
The TextureFilterFlag is set to masked - means (as stated in in the docu) color 0,0,0 will not be displayed - but when I added CameraClsColor it shows that this is not true in this example ... it should display the ring only
If I make an image and use
it works as expected
So whats wrong with CreateTexture ?
The TextureFilterFlag is set to masked - means (as stated in in the docu) color 0,0,0 will not be displayed - but when I added CameraClsColor it shows that this is not true in this example ... it should display the ring only
If I make an image and use
tex=LoadTexture("EllipseTex.png",4)
it works as expected
So whats wrong with CreateTexture ?