I'm thinking about maybe putting my other game on the shelf and focus on something where the collisions are easier. A sidescrolling r-type style shooter, but in 3d.
Only I have a unique consideration, and that is that I want there to be no levels but instead one long continuous level (will be divided into zones).
Can someone give me any idea on the practicalities of doing this, possibly with the free version of maplet... Can you build a large b3d level and load it into the program without any real problems -- I realize it would be large, and that memory would be a concern, but how would you do this... split it up into pieces? or what?
Only I have a unique consideration, and that is that I want there to be no levels but instead one long continuous level (will be divided into zones).
Can someone give me any idea on the practicalities of doing this, possibly with the free version of maplet... Can you build a large b3d level and load it into the program without any real problems -- I realize it would be large, and that memory would be a concern, but how would you do this... split it up into pieces? or what?