Does Blitz3D have a limit to the amount of polygons it can handle? I know that a faster machine will be able to technically handle more, but is there a finite limit?
I want to be able to use some of my models in the game I am trying to work on but they are all VERY high poly count models and even dropping the count right down you would be looking at about 1000 per model.
So in total I want to shift 10000+ polys in the game. I just want to make sure Blitz will let me and then worry about getting the PC to handle it afterwards.
Thanks
Max
I want to be able to use some of my models in the game I am trying to work on but they are all VERY high poly count models and even dropping the count right down you would be looking at about 1000 per model.
So in total I want to shift 10000+ polys in the game. I just want to make sure Blitz will let me and then worry about getting the PC to handle it afterwards.
Thanks
Max