Quad Rotation

Blitz3D Forums/Blitz3D Programming/Quad Rotation

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Meh, I played around with the rotateentity command, and when I put RotateEntity(camera\pivot, 0, 180, s\angle#) it seemed to work. I guess for some reason the sprites were facing away from pivot instead of towards it with 0 for Y axis.

Thanks for the help steve, you saved my butt again!