Quad Rotation

Blitz3D Forums/Blitz3D Programming/Quad Rotation

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Ok, I think you're on the right lines. Don't have Blitz at work but .... If you parent a pivot to the camera, Rotate the pivot on it's roll axis using the global world ref , rotateenitty Pivot, 0 , 0, angle, true

Then do your transformation commands on this pivot instead of the camera to face the camera .. should work.

Stevie