Ok, I think you're on the right lines. Don't have Blitz at work but .... If you parent a pivot to the camera, Rotate the pivot on it's roll axis using the global world ref , rotateenitty Pivot, 0 , 0, angle, true
Then do your transformation commands on this pivot instead of the camera to face the camera .. should work.
Stevie
Then do your transformation commands on this pivot instead of the camera to face the camera .. should work.
Stevie