Yikes that sounds quite complex. Do you have any code example? :)
The reason is that I'd like to be able to later use the same numbers as 3D texture coordinates with UV mapping. Instead of splitting up my images into separate chunks/anim image.
The reason is that I'd like to be able to later use the same numbers as 3D texture coordinates with UV mapping. Instead of splitting up my images into separate chunks/anim image.