Thanks for the reply. The problem is that i am using the trimesh collision from ODE. So i need to pass ode all vertex and triangle data from the mesh. The only way i have it working is using loadmesh and then passing the data.
If i use loadanimmesh i can't pass the data correctly.
So instead of this, i would like to know why using loadmesh i can't find the helpers (waypoints, yes)... or how to tell blitz not to collapse the helpers into the mesh.
Thanks anyway!
If i use loadanimmesh i can't pass the data correctly.
So instead of this, i would like to know why using loadmesh i can't find the helpers (waypoints, yes)... or how to tell blitz not to collapse the helpers into the mesh.
Thanks anyway!