On the other hand
John pickfords solution ( I personally prefere the Handle / Object Variant ) gives you additional Options.
You could for instance pre-initialize your complete weaponset or fleet of spaceships.
John pickfords solution ( I personally prefere the Handle / Object Variant ) gives you additional Options.
You could for instance pre-initialize your complete weaponset or fleet of spaceships.
Type TypeWeapon Field WeaponID% Field Ammo% Field FireRate% Field Velocity% Field Range% Field Damage% Field Force% Field Weight% End Type For i=1 To 2 x.TypeWeapon=Object.TypeWeapon(CreateTypeWeapon(i)) Print x\WeaponID Print x\Ammo Next WaitKey() End Function CreateTypeWeapon(Flag=0) tw.TypeWeapon = New TypeWeapon If Flag=1 tw\WeaponID% = 1 tw\Ammo% = 500 tw\FireRate% = 2 tw\Velocity% = 100 tw\Range% = 500 tw\Damage% = 1 tw\Force% = 1 tw\Weight% = 50 ElseIf Flag=2 tw\WeaponID% = 2 tw\Ammo% = 2000 tw\FireRate% = 30 tw\Velocity% = 1000 tw\Range% = 20000 tw\Damage% = 4 tw\Force% = 5 tw\Weight% = 250 EndIf Return Handle(tw) End Function