Sledges suggestion works for 3D games.
I assume you are referring to a 2D game. In order to make the sprite react to different surfaces, you just have to code your game to (typically) perform something like a ImagesCollide between the player sprite and the background environment.
This is often achieved easier, if you have a 2D map editor to create the game in. One such good one is Universal Map Editor.
I assume you are referring to a 2D game. In order to make the sprite react to different surfaces, you just have to code your game to (typically) perform something like a ImagesCollide between the player sprite and the background environment.
This is often achieved easier, if you have a 2D map editor to create the game in. One such good one is Universal Map Editor.