@Specis
if you were referring to the Irrlicht wrapper, the wrap consists of 2 BMAX mods. the first (gg.Irrlicht) is a combination of .C wrap files that wrap all the methods of the Irrlicht classes/structures into C functions and .BMX files that publicly expose those C functions via extern statements. the second mod (gg.IrrBMAX) contains BMAX types that utilize the functions exposed by gg.Irrlicht. the types in gg.IrrBMAX are structured to near-faithfully represent the Irrlicht classes both in form and use. both mods will be compilable in Windows and Linux (there is no Mac port yet for Irrlicht that i know of). Irrlicht itself does have a DLL that must be installed with it (for windows)... and something i assume for linux as well. im not up on linux so i will need to rely on someone else to compile and test that for me.
if you were referring to the Irrlicht wrapper, the wrap consists of 2 BMAX mods. the first (gg.Irrlicht) is a combination of .C wrap files that wrap all the methods of the Irrlicht classes/structures into C functions and .BMX files that publicly expose those C functions via extern statements. the second mod (gg.IrrBMAX) contains BMAX types that utilize the functions exposed by gg.Irrlicht. the types in gg.IrrBMAX are structured to near-faithfully represent the Irrlicht classes both in form and use. both mods will be compilable in Windows and Linux (there is no Mac port yet for Irrlicht that i know of). Irrlicht itself does have a DLL that must be installed with it (for windows)... and something i assume for linux as well. im not up on linux so i will need to rely on someone else to compile and test that for me.