JV-ODE Physics Thread 2

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Thread 2

You can use Blitz3D Collisions with ODE, but you would need to pass lot of information to the dll, cause ODE uses a callback to implement this, and Blitz has no callback support.

You could make a big list with every contact information (each frame) and then pass it to ODE. Anyway the wrapper should be made to wait for this...