You can use Blitz3D Collisions with ODE, but you would need to pass lot of information to the dll, cause ODE uses a callback to implement this, and Blitz has no callback support.
You could make a big list with every contact information (each frame) and then pass it to ODE. Anyway the wrapper should be made to wait for this...
You could make a big list with every contact information (each frame) and then pass it to ODE. Anyway the wrapper should be made to wait for this...