Need super fast AntiAlias routine for a texture.

Blitz3D Forums/Blitz3D Programming/Need super fast AntiAlias routine for a texture.

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I noticed Elias-T's in the archives but I wondered if anyone has anything faster or if anyone has done any tests on the quickest method of doing this? Note that it needs to be done in Blitz code. I'm talking about texture sizes of 1024x1024 to 2048x2048.

Any help appreciated.

Cheers
Stevie