Weird b3d problem

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Hi. I have several entities in my game, all animated and working fine. However, one of the entities has an anim sequence that involves it falling to the ground. The other entities with this sequence work fine but this one falls to a point about mid-height from itself to the floor and decides that's the base point of the animation..
I am exporting the entity from 3ds max using b3d pipeline.
When I preview the anim in the b3d preview dialog in max, it looks as it should.
Any ideas?