Naked War

Miscellaneous Forums/Blitz Showcase/Naked War

It's an email game. I hadn't thought much about direct connection before this thread but now I'm sure I don't need it.

I don't plan to support LAN either. A turn-based game with a realtime connection requires one particpant to be idle 50% of the time. That's not something I want to force on players.

The joy of using email that that turns arrive by themselves at any time. There's no pressure to respond until you are ready. I think its a great system and the feedback from testers confirms this.

If I do a realtime multiplayer game then will support direct links.