Mainly I was wondering how well OGL does on Mac, since they don't have many other choices as far as gfx libraries go (like DirectX)...especially where BMax is concerned. So, if programs on the Windows version of BM are running, like, 10 times faster (graphically) than the Mac versions we may have a bit of an issue...at least if you're concerned with developing software on multiple platforms with BMax.
Russell
Russell