To side track this thread a little : How do bots die? Is it a peaceful death, small explosion, peaceful/leaves weapon or ammo pickups behind or (my personal favourite) when a bot dies, all it's ammo goes off in one big kaboomy. Heh heh heh.
Replace the word 'very' with 'extremely' and you're getting close ;] There are some caveats (especially if you havn't used the system before) but the vast, vast majority of them can be worked around/with and if worse comes to worst, the BVM forums/Koriolis is -always- very helpful!
BotInit() or BotCfg() or whatever is a given. Also would be a good place to initialise variables or types that you want to use within your script. Everything in this function should be considered 'weight free' commands (except for the weapon choices obviously)...
Patience is a virtue? ;]
it's beginning to look like something that may prove very useful.
Replace the word 'very' with 'extremely' and you're getting close ;] There are some caveats (especially if you havn't used the system before) but the vast, vast majority of them can be worked around/with and if worse comes to worst, the BVM forums/Koriolis is -always- very helpful!
we'll still need some sort of shop function to allow players to choose what weapons they want.
BotInit() or BotCfg() or whatever is a given. Also would be a good place to initialise variables or types that you want to use within your script. Everything in this function should be considered 'weight free' commands (except for the weapon choices obviously)...
Oh come on! The sooner the better!
Patience is a virtue? ;]