Fast 2D Blobby Objects/Metaballs with Max2D

BlitzMax Forums/BlitzMax Tutorials/Fast 2D Blobby Objects/Metaballs with Max2D

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Hey that's awesome! It's rewarding to see people using my program and making something new with it.

I like the parts of the image where it looks like there is a sort of `line` in amongst the gradients ... I believe it happens when you have a metaball of one color near enough on top of another metaball of another color. It's cool that you have it in motion, I didn't want to include code that moves objects around as that would only complicate the explaination. Good job!

Did you notice how you seem to get entirely separate blobs in the Red, Green and Blue channels? ie, blobs of those colors or including those components in the color, form seperately of the other components? It's pretty interesting and a nice way to color things as opposed to the drab greyscale results. It's kind of like an RGB plasma :-)

I'm glad you liked the tutorial, I hope you'll find some good uses for it.