Remember and set the cameraclsmode back to default after the last render, to clear the screen. Then set it afterwards back to
So it becomes:
CameraClsMode cam,0,1
So it becomes:
Graphics3D 640,480,0,2 SetBuffer BackBuffer() cam=CreateCamera() box=CreateCube() base=90 While Not KeyDown(1) base=base+1 : If base>360 Then base=base-360 x#=0+Cos(base) PositionEntity box,x,0,5 CameraClsMode cam,1,1 RenderWorld PositionEntity box,x,4,5 CameraClsMode cam,0,1 RenderWorld Flip Cls Wend