FlipMESH render? Dunno about that; try this:
Graphics3D 640,480,0,2 SetBuffer BackBuffer() cam=CreateCamera() CameraClsMode cam,0,1 box=CreateCube() base=90 While Not KeyDown(1) base=base+1 : If base>360 Then base=base-360 x#=0+Cos(base) PositionEntity box,x,0,5 RenderWorld PositionEntity box,x,4,5 RenderWorld Flip Cls Wend