Functions inside functions

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Wow, this is a first, flame wars stopping themselves! Kudos to all of you.

Xip, you're not doing too bad for a dyslexic second-languager :)

Anyways, what I don't understand is why it's necessary to use local methods. What's wrong with making them global? In some game cases, it can make things much easier, such as rendering but not moving player ships if you're making a spiffy transition.