depends on if you want it to be a semi realistic hovercraft or sci fi ish one. A real one would hover with maybe an inch between the skirt and the ground. Mine was sci fi, so it was kinda bouncy and floated about rather high.
Basically I did linepicks down from each corner of the craft, and took the inverse of the distance multiplied by a tweaked value. Then I applied this velocity negated to the corner I picked from. This essentially makes a nice bouncy hovercraft where if you tilt it'll start moving in the direction you tilt, while attempting to reorient upright.
Basically I did linepicks down from each corner of the craft, and took the inverse of the distance multiplied by a tweaked value. Then I applied this velocity negated to the corner I picked from. This essentially makes a nice bouncy hovercraft where if you tilt it'll start moving in the direction you tilt, while attempting to reorient upright.