Handles

Blitz3D Forums/Blitz3D Beginners Area/Handles

idon't want to reuse handle names, i want to use temporary handle variables... because my type has a field for entities...

Type TGameObject
  Field m_entity
End Type

temp = CreateCube()
SetGameObjectEntity( gameobject, temp )
temp = 0


Essentially m_entity = temp - as it will hold
the handle