Handles

Blitz3D Forums/Blitz3D Beginners Area/Handles

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I'm curious about something, are handles just integers? Like if I assign a handle to an entity or mesh, and I get rid of the handle itself, (not delete the entity), and assign the handle to another variable, would it still function normally?

I'm thinking of making an accessor for a type that holds an entity handle. I'm also going to probably create a temp variable store it into that while creating, and then pass it to my type field for the entity, would this work?