John - Thanks.I made sure I did this a while back.
Matty - At this point I am not sure that this is a problem since I have not rotated the "character" and the move commands all work as expected.IE - the Z direction is straight into the distance.BUT - I'm glad you gave me this info since that will not always be the case and I never thought of setting the linepick this way.I figured on having to do some angle stuff when I rotate the "character"
I will check this as the "character" is pointed now.Since I will always want the linepick from the direction the "character" is pointed I guess I can set this once and forget it for the remainder of the time the object is moving.
By the way - I'm not too worried about the time factor since this will only fire once - before movement starts.
I cannot use EntityPick" because I need to get the SURFACE hit and not just the OBJECT.
Thanks for the input.
Matty - At this point I am not sure that this is a problem since I have not rotated the "character" and the move commands all work as expected.IE - the Z direction is straight into the distance.BUT - I'm glad you gave me this info since that will not always be the case and I never thought of setting the linepick this way.I figured on having to do some angle stuff when I rotate the "character"
I will check this as the "character" is pointed now.Since I will always want the linepick from the direction the "character" is pointed I guess I can set this once and forget it for the remainder of the time the object is moving.
By the way - I'm not too worried about the time factor since this will only fire once - before movement starts.
I cannot use EntityPick" because I need to get the SURFACE hit and not just the OBJECT.
Thanks for the input.