Elite NPC movement

Blitz3D Forums/Blitz3D Programming/Elite NPC movement

What's required, is for the AI ships' movement to be limited to just pitching and rolling. Then, ensure the only thrust will be from behind the craft.

Use TFormPoint and some pivots placed LOCALLY ABOVE & BELOW the ai craft to work out the correct angle required so the roll places the target craft LOCALLY VERTICAL* from the AI craft. Then, pitch the craft until it faces the target.

*Hope this makes sense.