overlaying info (2d on 3d most likely)

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If the variable has changed by the time renderworld is called then use another variable to keep track of it at the point you desire and text out that instead.

EDIT: By the way, I'm having a bit of trouble understanding how this problem is arising for you in this particular context - a model is always going to be where it is at the point of rendering; so just render, text-out the values you need (and you could interrogate the object directly if needed... text x,y,entityx(myObject)) then flip.