Doubt it, TrisRendered() ;)
[edit] More useful:
Blitz will put it in the render pipeline, but if theres no pixels to be filled by it, the card wont render it.
Objects behind walls that are in view WILL get drawn by the card first, this slowing it all down.
If somethnig is off-screen, Blitz will still process it, but it wont be drawn.
So if theyre hidden theyer still impacting speed, just not as much...
[edit] More useful:
Blitz will put it in the render pipeline, but if theres no pixels to be filled by it, the card wont render it.
Objects behind walls that are in view WILL get drawn by the card first, this slowing it all down.
If somethnig is off-screen, Blitz will still process it, but it wont be drawn.
So if theyre hidden theyer still impacting speed, just not as much...