Why use sprites at all

Blitz3D Forums/Blitz3D Beginners Area/Why use sprites at all

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

WooHoo 2 posts in one day.

I have read several discussions on sprites and single surface stuff but dont seem to be any the wiser. If I have read correctly, when you create a sprite, its actually a quad (2polys) that you are creating, if thats the case, then why not just create a quad and forget about sprites.

The reason I am mentioning this is because I want to create a halo/corrona around lights I have created, and i have been informed that I should do this with sprites. If I use a textured quad and copy the entity ( I presume this would be equivalent to single surface) would this not be faster.

After reading back over what I have wrote, I realise that I dont really know what Im talking about.

Please help.