I am just testing a level i created with Maplet (about 3000 polys so far) and everything is running fine at about 130fps ( I have an old PC ) but when i turn the camera in certain directions i get a drop of about 40-50 fps. I swithched on the wireframe view and noticed that it only occured when i was facing a staircase (almost a 1000 polys alone) that was in another part of the level but was not visible to the camera.
So my question is, does Blitz render polys that are not visible and without splitting up my level into single rooms/corridors, how do I avoid this slow down.
So my question is, does Blitz render polys that are not visible and without splitting up my level into single rooms/corridors, how do I avoid this slow down.