@nawi, a game developer should never make those presumptions.
No, it's our problem. It costs enough to do the marketing to get people to download your game in the first place, if they download it and it does not work then.... They are not going to buy.
So how many people do you know who fit into these segments? Do they all have DirectX9 or OpenGL, and would they know how to download the latest drivers if needed? I think not.
If user is too lazy to install library that almost every new game on the planet requires, its their problem.
No, it's our problem. It costs enough to do the marketing to get people to download your game in the first place, if they download it and it does not work then.... They are not going to buy.
Who is our audience?
RealArcade is targeted at the rapidly-growing adult gaming segment ranging from 30-60 years of age. More than 55% of RealArcade customers are female, more than 60% are over 40 and more than 50% are on a broadband connection. GameHouse.com customers are 70% female, and more than 60% are over 40.
RealArcade is targeted at the rapidly-growing adult gaming segment ranging from 30-60 years of age. More than 55% of RealArcade customers are female, more than 60% are over 40 and more than 50% are on a broadband connection. GameHouse.com customers are 70% female, and more than 60% are over 40.
So how many people do you know who fit into these segments? Do they all have DirectX9 or OpenGL, and would they know how to download the latest drivers if needed? I think not.