No way at all... the cars are always on the ground, (cept for when they speed over a hill) and the wheels simply must not go through the floor... and they do.
I've already improved it down from 1440, but i cant find another way...
ON another note, i forgot to post my code yesterday, so here it is:
n#=.5
This code is used to stop objects going through walls at high speeds in my code. Vorderman might recognise it as he wrote the original ODE routine...
Anyway, i need to get off to work, Hope there are some techniques lying around!
Cheers
I've already improved it down from 1440, but i cant find another way...
ON another note, i forgot to post my code yesterday, so here it is:
n#=.5
dst#=50*n# dst2#=2*n# TranslateEntity ent\mesh,(GLOBALCOLS(c2)\nx#)*dst2,(GLOBALCOLS(c2)\ny#)*dst2,(GLOBALCOLS(c2)\nz#)*dst2 unused = LinePick( EntityX(ent\mesh,1),EntityY(ent\mesh,1),EntityZ(ent\mesh,1),(GLOBALCOLS(c2)\nx#)*-dst,(GLOBALCOLS(c2)\ny#)*-dst,(GLOBALCOLS(c2)\nz#)*-dst,.0001)
This code is used to stop objects going through walls at high speeds in my code. Vorderman might recognise it as he wrote the original ODE routine...
Anyway, i need to get off to work, Hope there are some techniques lying around!
Cheers