I think that the program should simply not accept a player unless his AI code takes less than some number of milliseconds to complete, and leave it at that.
An endless loop would not be a good thing to put in AI :)
The millisecs counter wouldn't really be a stupid rule, it would be to ensure that everything runs happily.
Counting millisecs is a bit unfair and what happens if someone makes an endless loop?
An endless loop would not be a good thing to put in AI :)
The millisecs counter wouldn't really be a stupid rule, it would be to ensure that everything runs happily.