Try this Cygnus, might help in your task.
http://www.tomspeed.com/clipplanes.zip
put the .decls and .dll into Userlibs
cursors & 'a' & 'z' to rotate/move the plane
Most DX7 cards have user defined 'clipping planes', usualy 6 of them. You can turn them on/off independantly, you can set their position & rotation.
Clipping planes work just like a cameras near/far range, and anything behind the planes won't get rendered.
Note: user defined means they have nothing to do with Blitz3Ds native camera/viewport clipping regions, these work seperately.
[Edit] Throw 'Wireframe True' in the example code to see it working better :)
Tom
http://www.tomspeed.com/clipplanes.zip
put the .decls and .dll into Userlibs
cursors & 'a' & 'z' to rotate/move the plane
Most DX7 cards have user defined 'clipping planes', usualy 6 of them. You can turn them on/off independantly, you can set their position & rotation.
Clipping planes work just like a cameras near/far range, and anything behind the planes won't get rendered.
Note: user defined means they have nothing to do with Blitz3Ds native camera/viewport clipping regions, these work seperately.
[Edit] Throw 'Wireframe True' in the example code to see it working better :)
Tom