Graphics3D 1024,768,32,2 cam=CreateCamera() light=CreateLight() PositionEntity cam,0,5,0 RotateEntity cam,90,0,0 mesh=CreateCube() EntityFX mesh,1 angle#=0.0 While Not KeyDown(1) If KeyDown(205) angle=angle-.05 If angle<-2 angle=-2 End If If KeyDown(203) angle=angle+.05 If angle>2 angle=2 End If If angle<>0 TurnEntity mesh,0,angle,0 ;Damp angle If angle>0 angle=angle-.005 If angle<0 angle=0 Else If angle<0 angle=angle+.005 If angle>0 angle=0 End If UpdateWorld RenderWorld Flip Wend End
Any good?