Well, i have managed to load and unload all with two simple functions, so i can restart the game hundred of times if needed.
As jfk said, it is possible to forget something, like some small type delete, or sound unloaded, but the best idea is to have a function to load everything, then make a function that takes everything loaded unloaded.
As jfk said, it is possible to forget something, like some small type delete, or sound unloaded, but the best idea is to have a function to load everything, then make a function that takes everything loaded unloaded.