HideEntity with Animations is SLOW. Another way???

Blitz3D Forums/Blitz3D Programming/HideEntity with Animations is SLOW. Another way???

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True, tweening is excelent for that. My main use was always that i need it to run on low spec machines, With tweening i can update things every say, 100ms, (10fps?) and use tweening to get an actual framerate of whatever my card can handle... I do this with physics to get an impressive framerate.
If positionentity was always forced, twening wouldnt work with most physics engines out at the moment.

We should make a feature request, as this one *might* be simple, and opens up quite a few possibilities.....