Well like I mentioned in my post, I tried loading the sprite with no texture at all, just that basic white defualt color that's on it when its created. The results were the same. This is very confusing...mabye its somthing somewhere else in my program, perhaps its just my computer...I heard someone mention somthing about the more entities are on the screen or in the program, the slower it will go...is there any truth to that? if so, perhaps thats my problem...
Sprite slowdown?
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