Creating a realistic, pitch shifting engine noise

Blitz3D Forums/Blitz3D Beginners Area/Creating a realistic, pitch shifting engine noise

Antony did outstanding sound stuff in FMC. The pitch was linked to the hover vehicle physics model, and had a per entity reverb effect (not sure what you call it when the noise bounces off of other objects on a per entity basis.

Was fantastic and added a lot to the feel of the controls and game.